Game Developer & Tools Programmer
I build games, developer tools, and immersive experiences using game engines and emerging technologies. Currently a Senior studying Arts and Entertainment Technologies at UT Austin, with a focus on technical development and XR.
I'm a technical game developer specializing in tools programming, VR/XR development, and interactive systems. My work ranges from building developer tools at Aristocrat R&D to creating educational STEM exhibits at the Texas Advanced Computing Center.
C#, JavaScript, Python
Unity (2D/3D/VR), Unreal Engine
Git, TouchDesigner, Arduino, Captury, Adobe Suite
A motion-tracked cooking game where physical actions in a real kitchen translate to digital gameplay. Two teams race to complete pies using Arduino-powered stations, motion capture, and chaotic Overcooked-inspired mechanics.
VR experience featuring 2,000 banned books. Exhibited at Currents New Media Festival in June 2025.
Rapidly prototyped a couch co-op puzzle platformer