Case studies across tools, games, and XR.
A Unity toolkit that transforms motion capture into an accessible input system — enabling developers to build motion-controlled games in hours instead of weeks.
A motion-tracked cooking game where physical actions in a real kitchen translate to digital gameplay. Two teams race to complete pies using Arduino-powered stations and motion capture.
VR experience featuring 2,000 banned books, allowing them to find new life amidst controversy. Exhibited at Currents New Media Festival in June 2025.
More work
Tools, games, installations, shaders, VR — explore the full catalog →
About
I'm Helena Bjeletich, a multidisciplinary programmer studying Arts and Entertainment Technologies at UT Austin — focused on immersive technologies, tools development, and interactive systems. I'm drawn to work that overlaps art and technology: building things that connect disciplines or make complex systems easier to use. I learn by doing, usually by taking on projects that push me somewhere unfamiliar.
C#, JavaScript, Python, GLSL
Unity (2D/3D/VR), Unreal
Git, TouchDesigner, Arduino, Adobe
Disciplines