Game Developer & Tools Programmer
Interdisciplinary programmer, XR developer, and technical artist using creative technologies to develop tools and systems that foster connection and further development. Currently a Senior studying Arts and Entertainment Technologies at UT Austin, with a focus on technical development and XR.
A Unity toolkit that transforms motion capture into an accessible input system—enabling developers to build motion-controlled games in hours instead of weeks.
A motion-tracked cooking game where physical actions in a real kitchen translate to digital gameplay. Two teams race to complete pies using Arduino-powered stations, motion capture, and chaotic Overcooked-inspired mechanics.
VR experience featuring 2,000 banned books, allowing them to find new life amidst controversy. Blends social commentary, data visualization, and interactivity to leave a lasting impression. Exhibited at Currents New Media Festival in June 2025.
I'm Helena Bjeletich, a multidisciplinary programmer studying Arts and Entertainment Technologies at UT Austin, with a focus on immersive technologies, tools development, and interactive systems. I'm drawn to work that overlaps art and technology, building things that connect disciplines or make complex systems easier to use. I learn by doing, usually by taking on projects that push me somewhere unfamiliar. I want to build tools and experiences that people actually want to use, and that push me to keep getting better at making them.
C#, JavaScript, Python
Unity (2D/3D/VR), Unreal Engine
Git, TouchDesigner, Arduino, Adobe